Some developers see the K-12 U.S. market as a compelling revenue opportunity – with over 77 million students in school who could be game-prone to game-obsessed. But for most – it’s uncharted territory filled with many, many questions:
· Is anyone making money and what’s their secret?
· Who crashed and burned – and why?
· What market evidence will investors need to actually start funding the educational gaming space?
Enter Cash Cows and Corpses: The Deadly Fun Business of Educational Gaming, the topic of February’s MIT Games Circle event. It’s part reality-check and industry check-up – and part brainstorming summit on how to position New England (with Cambridge/Boston as innovation hubs) as a leader in what promises to be a rewarding sector when it fully matures.
We don’t expect to fully update the gaming and learning success blueprint in one night, but if we work together, we’ll have better framework of the challenges, opportunities, and strategies for growth – along with tips, insights and recommendations on next steps we can all pursue in 2014 to make this the best year yet in educational gaming.
Speaker list coming soon!
6:00-6:45 – Networking & Check-in.
6:45-8:15 – Panel Event
8:15-9:00 – Networking
Light appetizers and beverages will be served.
Event Sponsored and hosted by:
New members can buy the full-price ticket below or become a member and receive discounts on this event and all future MITEF events.