On December 9th from 6pm to 9pm we’ll be holding our next event at the Microsoft NERD Center (One Memorial Drive, Cambridge).

For many years games based on licensed brands had a bad reputation due to low development budgets, rushed timing, etc.. Very few games based on brands became a success. That’s now all changed with mobile games and social apps. Today the industry is experiencing huge hits based on licensed brands such as The Simpsons, The Hobbit, and Games of Thrones. Most recently the Kim Kardashian:Hollywood mobile game raked in $50 million in its first month!

Join us on Dec 9th with industry veterans to discuss the landscape for games and apps based on licensed brands. Topics will include:

  • Picking the right license.
  • Evaluating a winning partnership.
  • Negotiating the best terms.
  • Leverage awareness and marketing from the license.
  • Timing the market opportunity.

Register HERE!

Time after time we hear the same old story from indie developers. “My game rocks but I cant find funding”. Join us on May 1, 2014 at the Microsoft NERD Center in Cambridge, as three indie game developers take the stage to pitch funding for their game company. A panel of mentors will critique each funding pitch and advise indie game developers and the audience on how to create a killer funding presentation. Our mentors will include gaming entrepreneurs who successfully raised funding, as well as angels and VCs who get bombarded weekly with game company funding requests.

6:00-6:45  – Networking & Check-in.

6:45-8:15  – Panel Event

8:15-9:00  – Networking

Light appetizers and beverages will be served.

Registration is required! Please register here!

Some developers see the K-12 U.S. market as a compelling revenue opportunity – with over 77 million students in school who could be game-prone to game-obsessed. But for most – it’s uncharted territory filled with many, many questions:

·      Is anyone making money and what’s their secret?

·      Who crashed and burned – and why?

·      What market evidence will investors need to actually start funding the educational gaming space?

Enter Cash Cows and Corpses: The Deadly Fun Business of Educational Gaming, the topic of February’s MIT Games Circle event. It’s part reality-check and industry check-up – and part brainstorming summit on how to position New England (with Cambridge/Boston as innovation hubs) as a leader in what promises to be a rewarding sector when it fully matures.

We don’t expect to fully update the gaming and learning success blueprint in one night, but if we work together, we’ll have better framework of the challenges, opportunities, and strategies for growth – along with tips, insights and recommendations on next steps we can all pursue in 2014 to make this the best year yet in educational gaming.

Speaker list coming soon!

6:00-6:45  – Networking & Check-in.

6:45-8:15  – Panel Event

8:15-9:00  – Networking

Light appetizers and beverages will be served.

Event Sponsored and hosted by:

New members can buy the full-price ticket below or become a member and receive discounts on this event and all future MITEF events.

Registration is required! Please register here!

Have a great game? Need funding? Need practice pitching to investors? Come to our Dec 10th Games Circle event to hear from a panel of game developers who have successfully funded their companies/games and who will discuss the various routes they’ve explored and leveraged including:

  • Bootsrapping until revenue occurs
  • Friends & Family financing
  • Crowdfunding campaign
  • Work for Hire model
  • Angel/VC financing

Moderator: Robert Ferrari, CEO, Bare Tree Media
Ryan Dancey , CEO,  Goblinworks
Mike Levine, President, Happy Giant Studios
Seth Sivak , CEO/ Co-founder, Proletariat
Gary Toste, CEO, Brisk Mobile

Following the panel, you can finish the night off by giving your own 2 minute pitch on stage, after which our panel provide their feedback.

The event will take place on Tuesday, Dec 10th at StartTank in the PayPal Boston office (One International Place, Boston MA) at the corner of Purchase Street and Oliver Street. The venue provides easy access from South Station and local T Stops. Plenty of low cost parking (after 5pm) can be found at nearby parking garages and lots.

6:00-7:00  – Networking & Check-in.

7:00-8:30  – Funding Panel & Game Pitch

8:30-9:30  – Networking

Light appetizers and beverages will be served. Registration for the event closes Thursday Dec 5th. No walk-ins allowed, register today!

Event sponsored by Microsoft New England Research & Development Center; Adobe; Morse, Barnes-Brown & Pendleton; FableVision and Becker.

To register, first login to your account on our website — MIT Enterprise Forum of Cambridge Members  will receive a $30 discount to attend the event for free; Non-Members pay $30. Pre-registration is required – there will be no at the door registration.

Registration is required! Please register here!

By Rachel Roberie

Rachel Roberie is a second year student at Northeastern University majoring digital art and game design and minoring in writing. She hails from New Orleans, LA, loves to play video games, make video games, cook delicious Cajun food, and write stories and poems.

Heads up, local game developers! November 13th will be the first ever “Fun and Games” edition of the Mass Innovation Nights, a monthly event for displaying the new products of ten local companies. Participation provides the publicity and social media attention of over 200 attendees and addition to the Mass Innovation newsletter that reaches over 8,000 local subscribers. Past participants have received funding in the order of $600M, and your exciting new game may be next. And the best part is that exhibiting costs nothing, so you have nothing to lose!

The event takes place from 6 to 8:30pm on Wednesday, November 13th, and is located at GameOn, 82 Landsowne St, Boston MA 02215. Fun & Games is a great opportunity to spread awareness for your games project over Twitter, YouTube, and blogs. Sign up at bit.ly/FameAndFortune for your chance to launch your game development company into fame and fortune!

By Rachel Roberie

Rachel Roberie is a second year student at Northeastern University majoring digital art and game design and minoring in writing. She hails from New Orleans, LA, loves to play video games, make video games, cook delicious Cajun food, and write stories and poems.

The 2013 Boston Festival of Indie Games is a testament to the power of crowdfunding and homage to the platitude “good things come to those who wait.” The second FIG, held on September 14 with an expected attendance of 5,000 people (3,000 more than in 2012), had already achieved the feel of a miniaturized PAX – but with less drama and plentiful goodwill. In order to make the festival bigger and better without having to charge attendees, a Kickstarter was launched in April. In the course of 35 days it collected nearly eighteen thousand dollars from 400 backers, three thousand higher than the original goal, and the improvements to the festival were huge. Last year it was held in a bunch of MIT classrooms, which were tough to navigate when the crowds came in, and hot and stuffy to boot; this year’s location was excellent, with the space bumped up to several gymnasium-sized areas: much roomier, very well air-conditioned, and holding a very official, convention-like feel.

Pains were taken to keep the event’s admission free for all with a love for games in their heart, like having an all-volunteer staff, despite the addition of new tournaments, speakers, and many more games. This sets FIG apart from most other game conventions, which can get to be pretty expensive, and the more you spend on going to conventions, the less you can spend on the great games you discover there. And there were plenty of great games to be discovered – FIG displayed 28 tabletop games, up from last year’s 11, and 69 digital games, nearly doubling the previous count of 36.

Game developers from the west coast, New York area, and even a few from Canada traveled all the way to Boston to show their stuff. Apsis was a touch-based experience developed by a team of students from Cornell, and Ko-Op Mode from Montreal was displaying Skipping Stones, a generative music game that looked like a moving painting. Some notable Boston-area companies included Disruptor Beam with Game of Thrones Ascent, Fire Hose Games with Go Home Dinosaurs, and Popcannibal from the Indie Game Collective with Captain Astronaut’s Last Hurrah. Many of these games were in alpha or beta stages, but all of them were beautiful and showed huge potential. Equally impressive were the tabletops, which ranged from Funemployed, a card game of fantastical resume-building, to Castles of Caragaba, a tile-laying magic-lair-buildathon. The full list of the digital and tabletop showcases is available on FIG’s website.

But the games themselves weren’t all the festival had to offer. The famous Boston food trucks that parked nearby, including Cookie Monstah, Bon Me, and Area Four, relieved some of the crowds in MIT’s student center dining. The keynote speaker this year was the Robin Hunicke, executive producer of the rich and artistic game experience that is “Journey,” developed by thatgamecompany. Her talk was about finding meaning in gameplay, something that the innovative boundary-pushing indie community cares a great deal for. And, of course, events like FIG are a wonderful place to talk to people who share a passion for games. Booth owners and attendees alike were approachable, friendly, and willing to share of their experience, and these are the qualities that make FIG a festival everybody is glad to come back to.

Does your company develop apps or online games? Then you should attend this event to learn about new regulations protecting children less than 13 years of age.

On July 1 2013, the U.S. Federal Trade Commission (FTC) implemented changes to the Children’s Online Privacy Protection Act (COPPA) that affect ALL mobile app and online game companies whose products are directed to children under 13 or that knowingly collect personal information from children under 13.

Developers must post accurate privacy policies, provide notice, verify user’s age, and obtain verifiable parental consent before collecting, using or disclosing any “personal information” about children.

Join us Sep 19th 2013 to hear FTC members, Washington DC organizations, COPPA specialists, and software developers discuss the do’s and don’ts of COPPA compliance. Learn how to review your apps, implement lawful policies and follow best compliance practices.

App platforms like Apple’s App Store and Google Play are exempted from the law and do not have to verify that apps comply with the law. Instead, it’s up to individual developers to verify compliance. Violators could incur fines in the tens or hundreds of thousands of dollars. Protect your company by learning the facts from the experts. Come with your concerns, questions, and suggestions!

Come early or stay late to enjoy light appetizers / drinks and to network with your peers. The event will be held on Thursday, September 19th from 6pm – 9pm at the Microsoft NERD Center (One Memorial Drive, Cambridge).

Event sponsored by Microsoft New England Research & Development Center; Adobe; Morse, Barnes-Brown & Pendleton; FableVision and Becker.

Registration is required! Please register here: http://coppa.eventbrite.com/